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Visual Novel demos I've made!
Just wanted to direct anyone who follows me here to both of the visual novel demos I've released so far this year! The first is the very substantial work in progress I've made on my original visual novel, DownRight Fierce. DownRight Fierce is what happens when the slice-of-life shenanigans of games like Doki Doki Literature Club and Butterfly Soup meet the quirky power-infused world of Street Fighter and Rival Schools. You'll make choices for protagonist Nishiko which impact their personal stats and relationships. Cumulative effects of your choices will alter scenes in small and large ways over time, and also affect Nishiko's performance in occasional turn-based battles. You can download the demo and follow the project on its itchio page. And the second is the short demo for an RPG fangame side project I've started work on called Project FightStar. Project FightStar is just a for-fun thing I'm doing on the side with others as a way to motivate me to learn how to program
DownRight Fierce - PUBLIC Demo!
I've finally posted a public test build of my progress so far on my indie game! Please check it out and fill out the survey if you get that far! https://destiny-smasher.itch.io/downright-fierce
DownRight Fierce private demo
I'm developing an original visual novel called DownRight Fierce, in case you didn't know! There is a fully playable private demo you can try right now, if you like, featuring a prologue and three chapters. It's still a work in progress. The backgrounds are all placeholders at the moment, the sprites and UI still need some touching up and modifications, the sound is basically non-existence (and what's there is basically just placeholdrs), but the sprites are still very functional, the writing and music is pretty much finalized. If you do try it out, please let me know what you think so far! PC: https://drive.google.com/file/d/1lrgQnTg_jF72QYFTTIAfX-ae9Jcte6MW Mac: https://drive.google.com/file/d/1TNyCBcpqmgn4Z-8yOVsFc2AquzkTLjGC/
Thanks for Reading SRU
When I started writing What I Learned at SRU over a decade ago, I had no idea the trajectory it would set me off that would change my life. It's easy to say that not only is it to date the largest project I've ever worked on, but also the most influential in shaping me as a person. And there's so, so much I would change and fix if I were to edit it. So much so that I'd just rewrite it as an original work of fiction, since that's basically what it really was, functionally speaking. I did start an original edit, with modified and new scenes and everything, in the form of What We Learned at Rokudai. And some day, I'd like to revisit that and create something more finalized with it. For now, I'm working on an original visual novel (DownRight Fierce) and hope to release a demo later this year to the public. I do bits of flash fanfic here and there on the side, as well, and I'm always open for commissions to write fanfic or, well, anything, really (about $10 per 1000 words on average). I'm
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Honestly, I find reading dialogue and behaviorisms much more interesting if set in a contemporary setting, rather than something completely foreign, like an aquarium run by aliens on Mars THAT, I'd probably like a little more detail.
Otherwise, backgrounds we can always draw from our own experiences/imaginations to fill in, unless a character needs to move/examine a specific detail. Almost like a point-and-click game, where if you click to "examine" something that doesn't have anything to do with moving ahead it gives you a vague, uninteresting, or general answer.
Otherwise, backgrounds we can always draw from our own experiences/imaginations to fill in, unless a character needs to move/examine a specific detail. Almost like a point-and-click game, where if you click to "examine" something that doesn't have anything to do with moving ahead it gives you a vague, uninteresting, or general answer.